2021–2026
Digital Fashion & Apparel
Case Study: Digital Sampling Transformation — Youngone Holdings
Role: 3D Designer & Project Manager | May 2021 – Feb 2026
Challenge
Physical sample-making was slow, costly and hard to iterate on across a global supply chain. Youngone needed a digital-first product development workflow — and someone who could own both the creative build and the operational rollout.
Process 1 — New Style Development in CLO 3D From pattern file to approved 3D sample
Each new style began as a 2D flat sketch and tech pack, handed to a patternmaker who returned pattern files in DXF/MDL format. These were imported into CLO 3D and built into a garment, with fabric digitized from 300+ PPI scans — texture, normal and roughness maps generated in Photoshop, and physical properties matched against CLO's material library once in-house measurement data proved less scalable at volume. First fit was reviewed in 3D, revision notes sent back to the patternmaker, and the cycle repeated until the sample was approved.
Process 2 — CLO-SET Platform Rollout Turning an individual workflow into company-wide infrastructure
The bigger contribution was turning this individual workflow into infrastructure. I led the evaluation of CLO-SET — running budget and internal security review with CLO's HQ team — then built out a cloud-based digital asset library for our proprietary fabrics, replacing hardware-dependent storage that couldn't handle 3D asset weight at scale. I trained non-CLO users, including design managers, to review and annotate styles directly in CLO-SET, so design leads could sign off on revisions without needing to open CLO 3D themselves.
Impact
The workflow measurably reduced sampling time and cost, and extended beyond product development into sales: proprietary fabric and design data was presented directly to buyers, positioning Youngone's offer as a vertically integrated package of fabric, production and design — not just a manufacturer taking orders.